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If only there could be a middle ground between this M圜areer and previous efforts, because that’s what’s needed going forward to encapsulate the masses in my opinion.Īnother way to throw your custom guy into the action is via the Road to Glory online mode, which pits you in regularly updated one-off match-ups against other MyPlayer characters. Certain situations allow for you to make a choice that’ll slightly alter things, but the experience is more of a linear one. It’s a case of: choose who to talk to, take on the main objective, partake in a few side matches and keep the momentum going. Gone are the days of running around backstage with insurmountable amounts of horrendous lag to deal with, for that option has been axed.
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The overall aim is to get noticed while part of BCW, an indie company, make it to WWE and stick it to anyone who stands in your way on NXT (too briefly), SmackDown Live or Raw – be it Braun Strowman, Bobby Roode or the wonderfully ‘Woken’ Matt Hardy, to name but a few. There’s more to it than simply standard 1vs1 matches there’s actual storylines, proper voice acting and differing objectives within each chapter.
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WWE 2K19 takes it back to basics and apart from the issue outlined above, M圜areer is full of bonkers situations, twists, turns and triumphant moments everything wrestling fans know and love about their pastime. In recent years, the WWE 2K games have had a mindless slog of a career, that offered freedom at the expense of narrative profundity. When match objectives come into play, like one requiring you survive and win a Battle Royal, it’s a nightmare to grind out that victory. That makes the enjoyment levels take a hit as even within the first few chapters, you’ll need to beat Superstars that are streets ahead of you – I got legit beat up by Jinder Mahal in an optional match, but that’ll be the least of your worries. Sadly, whoever conjured up the ideas for the MyPlayer modes certainly wasn’t kept in the loop, especially for M圜areer, where everything is a bit rushed and you’ll escape the independent scene whilst still severely under-powered. The character growth is a well-thought out development process for anyone wanting longevity from building up a rookie towards the upper echelons and becoming a real force to be reckoned with. Additionally, an Overcharge Tree allows the player to assume an extra special Payback ability and increase its power, but more on that shortly. Then there are sub-styles to ply points into, so for example, a Striker character could gain attributes and such that fit the role of a Brawler or a Strong Style performer. Whilst Style Points can easily be divided equally between the Attack, Body and Defense branches, there’s nothing preventing you from piling the majority into one of those. The MyPlayer Tree is a much more in-depth way of improving the attributes and skills that are suited to your character, ensuring you can focus on the areas that matter the most. Your Superstar will begin life with an overall rating far lower than anyone else on the roster, with you needing to level up to earn XP and then spending the acquired Style Points on the new MyPlayer Tree. Once more, players must decide on what to call the character, pick a specific fighting style to determine the desired move-set and base attributes, and choose from an initially limited selection of appearance options. First though, you’ll need a created wrestler known as a ‘MyPlayer’ to call your own and use across a number of modes. And that’s prevalent the most in M圜areer, which has seen a rather condensed approach brought into play.